1 min read

Corentin Selz — 10,000 game experiments

Corentin Selz — 10,000 game experiments

In this episode, I’m talking with Corentin Selz, Publishing Manager at Voodoo. Corentin has overseen the publishing activities at Voodoo for that last few years and has worked with over a hundred external studios to develop hyper-casual games.

In this discussion, we talk about the optimal way to test hyper-casual games, about the characteristics of teams that can repeat their success, and how the rapid development and testing procedures could be brought outside of hyper-casual games.