Blog
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We publish new articles every week. Don’t miss a single one by signing up for our newsletter.
Building a games company
- Ideal games company culture
- Reference checks for gaming startups
- Why team matters so much?
- 50 Principles for Gaming Startups
- Board Meetings For Gaming Startups
- Co-Founder Equity Split
- Working With Advisors in Gaming Startups
- Stock Options in a Gaming Startup
- Cap Table Modeling
- Why I wrote the Long Term Game
- “Start with Why” for gaming entrepreneurs
- Gaming Startup Cashflow
- How To Avoid Risks In A Gaming Startup
- No Gaming Co-Founder Left Behind
- Auditing the Gaming CEOs calendar
Game Development
- Double Loop Learning in Game Development
- Pre-mortems, and why your game will fail
- Retention Metrics in Free-To-Play
- Sales Projections For Premium PC Games
- Magical Pairs In Game Development
- Product Strategy For Early-Stage Gaming Startup
- 7 Ways A Gaming Startup Can Show Traction
- How to make a video game
- 4 ways hyper-casual games have benefited the gaming industry
Fundraising
- Priced Rounds for Gaming Startups
- Convertible Notes for Gaming Startups
- 20 Reasons Why Investors Say NO
- The B-team: When are you ready for an investment?
- Gaming investors on EGD Podcast
- 10 questions to start angel investing in gaming
- How VC works — Investment Memo on Twitch
- How To Pitch Over Video Calls
- 9 lessons on understanding gaming investors + Q/A
- VC podcasts and VC Twitter
- Games startup funding during a pandemic
- How Should Gaming Investors and Founders Find Alignment
- How To Be An Angel Investor In The Games Industry
- How To Keep Investors Updated On Your Gaming Startup
- Pitch Your Games Company — The Online Course
Growth, Learning and Mental Health
- Burnout Recovery
- 6 Reasons Why Founders Should Have Side Projects
- The Best Books
- Gaming Founder Meditations
Webinar Recordings
- 2020 review – M&A and Investments in Gaming NEW
- Early-Stage Success in Mobile Gaming
- Tales from Playtesting webinar
- Deep Dive In Gaming Investments and M&A
- Joakim’s Keynote at IGDA Leadership Day 2020
- How to Raise a Seed Round with Julia Palatovska (Dorian)
- Audience-first game development
- How To Finance Your First Game Project
- Long-Term Engagement in Hybrid Casual Games
- Work From Home For Game Teams
- How To Minimize Risks In A Games Business
- Beginner’s Guide To Investor Money
- Inside the gaming VCs brain
- How to get investor money for your gaming startup
Notes and deep-dives
- Stillfront: Understanding Gaming’s Dark Horse
- Articles Worth Reading
- Rahul Vohra on Twenty Minute VC (April 2020)
- Matthew Ball on Invest Like The Best (Aug 2020)
- Gigi Levy Weiss on Venture Stories (Apr 2020)
Newsletter archive
- EGD News #65 — Asymmetric Opportunity NEW
- EGD News #64 — How Public Companies Grow?
- EGD News #63 — Predicting Success
- EGD News #62 — How Much Should I Be raising?
- EGD News #61 — Experiments
- EGD News #60 — M&A talk and EGD Annual Review
- EGD News #59 — You can’t keep game ideas you don’t use
- EGD News #58 — Investor feedback on the game
- EGD News #57 — Why Startups Fail
- EGD News #56 — Batting average
- EGD News #55 — Killing a game
- EGD News #54 — No One’s Crazy
- EGD News #53 — What Is Vulnerability
- EGD News #52 — Adding more co-founders
- EGD News #51 — Difficult experiences are transformative ones
- EGD News #50 — Startup closes down. Then what?
- EGD News #49 — Problems with old mid-core games
- EGD News #48 — Envy, Circle of Competence and more
- EGD News #47 — You’re never too old to start a games company
- EGD News #46 — Elevating game developers
- EGD News #45 — InvestGame.net, startup trenches, and more
- EGD News #44 — EGD Manifesto
- EGD News #43 — Epic the Usurper
- EGD News #42 — Underdogs
- EGD News #41 — Long Term Sustainability
- EGD News #40 — Accessible VC
- EGD News #39 — Gaming VC Panel
- EGD News #38 — M&A, creative and data-driven game development
- EGD News #37 — Motivations to Play
- EGD News #36 — Investing In Gaming
- EGD News #35 — Stillfront is going places
- EGD News #34 — a16z and gaming
- EGD News #33 — Helsinki’s gaming ecosystem
- EGD News #32 — Peak acquisition and founder psychology
- EGD News #31 — Pitch “What we do? What’s our secret?”
- EGD News #30 — Games Company Pitch Deck Breakdown
- EGD News #29 — Analyzing 10 Learnings From 10 Years
- EGD News #28 — Deconstruction of Supercell (EGD thoughts)
- EGD News #27 — The Truth On Game Design
- EGD News #26 — Kristian Segerstrale lecture from 2011
- EGD News #25 — Getting active on Twitter
- EGD News #24 — Pocket Gamer panel on Company Culture
- EGD News #23 — Being remote-native
- EGD News #22 — Our Youtube channel is live
- EGD News #21 — The Long Term Game is out
- EGD News #20 — Learning to build a games company
- EGD News #19 — Pitch Your Games Company
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